Speakers
Description
In computer science, the field of entertainment computing covers aspects such as game design, computer graphics, human-computer-interaction, and artificial intelligence. On the first glance, the application area seems far away from astronomical research. On second thoughts, we discover many challenges that both areas encounter.
Dealing with large and complex data is a common challenge appearing in astronomy. The different branches of entertainment computing address this challenge as well. Game development requires advanced strategies to render large amounts of visual data in real time, often combined with non-trivial interaction designs. Furthermore, the incorporation of design patterns from human-computer-interaction elements increases the quality of scientific and educational software. Finally, the aspects of serious gaming and gamification empower data acquisition and labelling via crowd-sourcing. We are convinced that we can transfer these insights to the preparation, visualization and analysis of astronomical data.
In this BoF session, we will provide an overview of the entertainment computing research area. We will discuss the above mentioned techniques and speculate on how we can apply them to the astronomy domain. Moreover, we will talk about examples where astronomy or other scientific domains benefitted from an entertainment computing component. This session will be a room to exchange experiences, discuss ideas and gain inspiration for future projects.
| Affiliation of the submitter | HITS |
|---|---|
| Attendance | in-person |